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Attempt to load the C runtime library incorrectly in Winamp's in_midi.dll

I am trying to load a Winamp input plugin and work with it in C#. According to the Winamp SDK, this is the proper way to load a plugin: in_mp3_lib = LoadLibraryW(path); if (in_mp3_lib) { PluginGetter pluginGetter = (PluginGetter)GetProcAddress(in_mp3_lib, "winampGetInModule2"); if (pluginGetter) { in_mp3 = pluginGetter(); } } So I've...