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Pixelated texture filtering distorted

I've created a isometric tile based game in Libgdx. The textures I'm using are 64x64 and packed using TexturePacker into a TextureAtlas. They are then drawn onto the screen. However, while moving around the pixelated edges of the 64x64 texture flicker and they are distorted, which can be seen in...

Strange artefacts appear on CCSprite

I have a CCLayer class imported onto a game layer strangely all the the sprites have "artefacts" that seem to appear from nowhere since I have checked and re-exported all of the files Is some setting or something else that could cause this to happen? I'm new at this but...

how can I create a button with texturepackerimporter texture?

I can drag the prefabs texture to scene. But I don't know how to create a ui button use this texture.

Force certain sprites into only one image of the TextureAtlas in LIBGDX

I'm using TexturePacker to make a texture atlas. The result are 2 PNGs. I need certain images(sprites) to be deposited into only one of the pngs so I only have to bind only one texture to use in some shaders that I'm using. How can I force certain sprites to...

libgdx loading asset, texture packer

sorry for bothering you, i know that this have been asked already, but i cant manage to fix it. I have started to work with libgdx and decided to have a book as tutorial - "Learning LigbGDX Game Development". It was all going fine until chapter 4 , i cant...