FAQ Database Discussion Community


Sprite Kit SKTexture animation height unexpectedly changing

ios,animation,sprite-kit,sktexture,sktextureatlas
I am using a SKTextureAtlas to animate a SKSpriteNode. The animation works, but it looks weird because for some reason the sprite's height is changing several times in the animation. This also causes the y position to change as well. Everything else remains the same except for the height and...

Extending Array to append SKTextures [duplicate]

ios,swift,sprite-kit,sktexture
This question already has an answer here: Is it possible to make an Array extension in Swift that is restricted to one class? 3 answers Being fairly new to Swift I decided I would look at extending Array (or more specifically [SKTexture] Arrays of SKTexture) with a function to...

Swift Syntax Update? Classes not allowed in protocol. Can't fill SKTexture

ios,swift,protocols,sktexture
I'm currently working on a tutorial for creating an iOS Isometric Game. You can find this one here. I just started coding Swift and because a lot of Syntax errors appeared while working with tutorials a little older than 3 months I asked my self if there were some main...

SKPhysicsBody uses only part of SKTexture

swift,sprite-kit,skphysicsbody,sktexture
I'm using an SKTexture with an image and set the SKPhysicsBody. Like that: var moleTexture = SKTexture(imageNamed: "moleTop1") leftPlayer = SKSpriteNode(texture: moleTexture) leftPlayer.physicsBody = SKPhysicsBody(texture: moleTexture, size: leftPlayer.texture!.size()) Now after I start my game, I noticed that the physicsBody is set wrong. I've activated the showPhysics property and my image...

Scene Editor: can't specify texture name without @2x

ios,sprite-kit,swift-playground,sktexture
I am setting up a test Sprite Kit Scene file (*.sks) that I plan to use with both the iPhone6 and iPhone6 Plus. I have two versions of my Spaceman art work called: [email protected] (50 x 50 pixels, 25 x 25 points) [email protected] (75 x 75 pixels, 25 x 25...

SpriteKit: How do you highlight a section of the scene, like in a tutorial?

sprite-kit,skspritenode,sktexture
I'm trying to create a tutorial in a game, that goes through parts of the UI and highlights them, whilst dimming the rest of the scene. I think I can do it with Sprites and SKBlendMode, but these are poorly explained in the apple reference guide. Any idea?...