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Update a D3D9 texture from CUDA

c#,cuda,sharpdx,direct3d9,managed-cuda
I’m working on a prototype that integrates WPF, Direct3D9 (using Microsoft’s D3DImage WPF class), and CUDA (I need to be able to generate a texture for the D3DImage on the GPU). The problem is, CUDA doesn’t update my texture. No error codes are returned, the texture just stays unchanged. Even...