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3D plane/map: model versus native code?

opengl,3d,directx,gaming,3d-modelling
I'm curious as to how games are written. For those who have a better understanding of how the latest-title, real-world games are written... Are 3d planes(?)/maps/grounds of a level created in 3D programs then just imported & loaded into the code IDE, or are they ever generated completely via the...