libgdx,assets , Libgdx assets game design

Libgdx assets game design


Tag: libgdx,assets

I want to make a game with libgdx support 800 x 480 and 1280 x 720 screen. what size assets graphic design for game? is background image size 800 x 480 or 1280 x 720 ? thanks


You can use Viewports to deal with different screens and different aspect ratios.

If you need to reduce the file size of your png assets, you can use PngQuant :

Hope it helps.


LibGDX - load and process texture asynchronously

There are a few discussions about async loading textures using Assets in LibGDX. As far as I know LibGDX uses 2 methods (async & sync) to load data. In case if it's rely on using OpenGL functions, it uses main thread with GL context and does it synchronously, otherwise asynchronously....

Does the game engine allow me to intergarte native android code

I am looking into using Game Engine for one of my apps. I have been android developer for a while but never used a game engine. I know the most famous engines out there are AndEngine, Libgdx and Unity Which engine would allow me to use the native android code...

LibGDX TextureRegion draw bug when using split method and scaling

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Pixelated texture filtering distorted

I've created a isometric tile based game in Libgdx. The textures I'm using are 64x64 and packed using TexturePacker into a TextureAtlas. They are then drawn onto the screen. However, while moving around the pixelated edges of the 64x64 texture flicker and they are distorted, which can be seen in...

How can I use the Accelerometer for detecting jump in LibGDX?

I make an app for android. I'll use the accelerometer for detecting jump.Does someone know how that works? And which value will change and with how much?

I have an Array of 2 objects, when I use a for loop, both of the object gets the change that only one of them should have

Basically I have this code : for(int i = 0; i < tnt.size; i++){ TNT t = tnt.get(i); if(cl.isVänster()){ t.getBody().setLinearVelocity(6,0); } if(cl.isHöger()){t.getBody().setLinearVelocity(-6,0); } if(t.getBody().getPosition().x > 1888/PPM){t.getBody().setLinearVelocity(-6,0); } if(t.getBody().getPosition().x < 31/PPM){t.getBody().setLinearVelocity(6,0);} } What happens is if I have 2 objects in this Array, when something happens to object #1 it gets...

FacebookSDK on Android - SharePhotoContent with Message body

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I am creating a WPF app where I'd like to create an Assets folder which will contain my images etc, then access them via a relative path, if possible. Assuming my folder structure is as follows: Application > Bin > Debug > EXE Where should I create my Assets folder?...

Libgdx: Objects creating other objects

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Using world coordinates

I am currently using pixels as units for placing objects within my world, however this can get tedious because I only ever place objects every 16 pixels. For example, I would like to be able to place an object at position 2 and have the object rendered at the pixel...

Set up wraparound effect in libGDX with Box2D

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Using comparable to compare different variables

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BitmapFont class does not have getBound(String) method

Previously I used getBound method for BitmapFont class in libgdx, but now, I am unable to use it. I cannot find the changes in latest version. Any help is appreciated. Thank you...

Libgdx Texture Size Android

I'm having problem with scaling images ,every device has different screen resolution and i can't figure out how scale them down in the Libgdx Platform, for example today i've made a small game for android and the problem that i am facing is.. offcurse we can scale them down ,but...

Javascript in Yii2 AssetBundle is not published on update

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Symfony2 - assets do not load

Today again something doesn't work in my symfony2 test project. Now i'm trying to use some assets like .css file and images. What did i do so far? Bundle name is MyValleyBundle so in AppKernel.php bundle is registered: new My\ValleyBundle\MyValleyBundle(), I did put files respectively css to css, images to...

Libgdx: File not found error 'Internal' when opening external file

Here is a good one for you. I'm trying to open a file using external. FileHandle dirHandel = Gdx.files.external("MyApps/skanectModel.g3db"); boolean isDir = Gdx.files.external("MyApps/skanectModel.g3db").exists(); I know the file is there, and the bool tells me that in fact it is there. The main problem is that I get this error. Caused...

Libgdx : Detect empty TextureRegion

I've been building a little game in Libgdx for a couple of days now and I wanted to implement some kind of dynamic sprite-analyzer. I have a png-file that I split into TextureRegions and build a Animation out of. So I split up the Image in 64x64 Regions and iterate...

How to remove Sprite/Object from ArrayList? [duplicate]

This question is an exact duplicate of: Removing sprite when Touched 1 answer I created an ArrayList just for the sprites that needs to be removed, when the sprites are touched they are added to the ArrayList. //drawing the enemy that spawns and making them move public void draw(SpriteBatch...

Java - LibGDX - Problems with the process of rendering a Tiled map

The problem I cannot seem to be able to get Tiled maps to render properly. I am using LibGDX as a library for loading the map (Release 1.6.0). Video demonstration I have created a video to show you the actual problem and make things easier by skipping the whole process...

For-loop gives only one value when iterating through an array of Vectors (libGDX)

I'm just a beginner, so here's probably some small mistake which I can recognize but yeah... I'm using libGDX library and here's code of my method: public Vector2[] initCollisionStart() { int i = 0; for (int row = 0; row < currentMapHeightTiles; row++) { for (int col = 0; col...

“Tainted canvases may not be loaded” Cross domain issue with WebGL textures

I've learnt a lot in the last 48 hours about cross domain policies, but apparently not enough. Following on from this question. My HTML5 game supports Facebook login. I'm trying to download profile pictures of people's friends. In the HTML5 version of my game I get the following error in...

Java libGDX will not draw sprites when the camera coordinates do not match the window coordinates

I am having a problem with the libGDX engine. I have a pair of variables to set the width and height of the screen, and another pair to set the width and height of the camera. However, whenever the camera is not the same size as the screen, the engine...

Android app crashes when using AsyncTask for fetching an url with jsoup

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LibGDX could not parse tmx file: file not found

I'm attempting to show an isometric tiled map using LibGDX and Eclipse. However, when running the project i encounter this error(s): Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationException: Error parsing file: E:/Documenti/eclipseiso/desktop/map.tmx at com.badlogic.gdx.utils.XmlReader.parse( at com.badlogic.gdx.maps.tiled.TmxMapLoader.load( at com.badlogic.gdx.maps.tiled.TmxMapLoader.load( at

andriod out of memory exception

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Consider points A and B as walls and point O as player inside walls. So they look like A O B. I want player to move left when he touches rightPoint B. And move right when he touches leftPoint A. The screen is being rendered and player position is either...

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I am trying a box2d body to rotate following the mouse. Here's an image to clarify what I mean. The red and blue circles are current point of the mouse and the body (of corresponding color) moving/rotating to follow it. Basically the rectangle should rotate with its one end pointed...

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My Sprite are spawned at a random time, after being spawned the the move upward until they get on a certain position then they should be removed. That's what I've been trying to do but I always get an error. //this method is called at random time public void newEnemy(){...

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Using abstract screen in LibGDX

I want to use an abstract screen for my LigGDX game. I have read many websites and many of them use abstract screen only to group the common codes (e.g. common methods) together. If this is the case, we can simply use a normal class to do the task. The...

How do i correctly rotate an image in LibGDX?

I am trying to make a game like asteroids, i want the player to face and move upwards (North) but when the game starts,the player is faceing to the right side(east). here is my code: public Player(float x, float y,int width,int height) { this.width = width; this.height = height; this.x...

libgdx keyDown distinguishing a long and short press

Is there a way to handle a keydown that is just one click versus a keydown that is a long press in libgdx? Does it have anything to do with a gesture detector? to clarify, my question is about keyboard events, not touch and mouse events

libgdx drawing arc curve

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Heroku and Precompiled Assets

I have a Rails 4 app. One of my javascript assets uses ruby to get all Users. A problem arises when I try to upload to heroku. It says that it cannot precompile that asset because the database does not yet exist. What can I do short of removing that...

TextArea.continueCursor( / ArrayIndexOutOfBoundsException: 16

What could be the cause of this error? (Can't figure it out) Exception in thread "LWJGL Application" java.lang.ArrayIndexOutOfBoundsException: 16 at com.badlogic.gdx.scenes.scene2d.ui.TextArea.continueCursor( at com.badlogic.gdx.scenes.scene2d.ui.TextArea.calculateOffsets( at com.badlogic.gdx.scenes.scene2d.ui.TextField.draw( at com.badlogic.gdx.scenes.scene2d.Group.drawChildren( at com.badlogic.gdx.scenes.scene2d.Group.draw( at...

Libgdx Trigonometry Wrong Angle

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In my android application I'm accessing the Google cloud storage . I have generated the private key xxxxxxxkey.p12 .I have put my key file in assets folder . But while running the project it is not opening the key.p12 file . I have tried putting it outside the assets folder...

Delaunay triangles point connectivity?

I was watching this video: Delaunay Triangulation and I want to use this to generate procedural content in the same way. I had a pretty hard time figuring out how to work with the DelaunayTriangulation class supplied by LibGDX but I guess I finally figured it out. My question however...

Display loadingwheel during method

I share an image to different social medias, but this process takes a few seconds and can make the user think nothing is happening. So I want to display a loading wheel sort of. I got the animation finished but I can´t work out how to implement it so that...

Admob slows down my game - LIBGDX

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Saving Sprite Position

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Launching Libgdx project to IPhonesimulator

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Is it possible to modify libgdx's Table cells?

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Calculation position of a Vector between two others

I think my current problem is related to intercept theorems that everybody learned at school, but that was quite some time ago and I am kind of getting stuck halfway. My Problem: I have two Vectors in a 2 dimensional space called v1 and v2. What I want to know...

Android LibGDX 'Cannot resolve symbol setRadius'

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Laravel 5 adding invalid chars at end of JS

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