unity3d,rotation,axis , Getting the axis pointing up in a rotation (Unity)

Getting the axis pointing up in a rotation (Unity)


Tag: unity3d,rotation,axis

I have an object in unity which has a rotation described as the following: x, y, z, where they are both rotations ranging from 0 to 360 around their respective axis.

Now I'm trying to find out which of the vectors point up the most. Essentially I have a 6-sided dice, on which I use physics to emulate a dice-throw. I now want to find out which of the 6 faces of the die points upwards. I can imagine some rather advanced if sentences, revolving around checking the rotations individually, but I'd like to know if there is a good way to do this?


You can get the face directions with:

You need to associate each direction with the appropriate face value. The side facing up will be the one with the greatest Dot Product vs Vector3.up (the world "up" direction). A dot product of 1 means a face is pointing directly up. Note that this only works because all the directions are unit vectors.

Vector3.Dot(Vector3.up, transform.up);

Given that it's only 6 (or 3 if you are clever) if statements to find the max that's probably the best way. If you are considering the general case, i.e. to support any die shape and number of faces, you could store a list of structs with a lambda expression denoting the face direction + the face value then use Linq Max().


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