action,cocos2d-x,sequence , Cocos2d-x. How to add action on the sprite after the previous one was finished


Cocos2d-x. How to add action on the sprite after the previous one was finished

Question:

Tag: action,cocos2d-x,sequence

I add action on the sprite.

auto moveBy = MoveBy::create(2, Vec2(moveX, moveY));
_Spr1->runAction(moveBy);

I want to add another action on touch, but I want that the second one started after the first one is finished.

And if I tap two times before first action stops, I want to create sequence with one old action and two new ones.


Answer:

How about queue your following actions, wait the current actions finish, and then add them?

Check if animations are still running


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