action,cocos2d-x,sequence , Cocos2d-x. How to add action on the sprite after the previous one was finished

Cocos2d-x. How to add action on the sprite after the previous one was finished


Tag: action,cocos2d-x,sequence

I add action on the sprite.

auto moveBy = MoveBy::create(2, Vec2(moveX, moveY));

I want to add another action on touch, but I want that the second one started after the first one is finished.

And if I tap two times before first action stops, I want to create sequence with one old action and two new ones.


How about queue your following actions, wait the current actions finish, and then add them?

Check if animations are still running


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