I'm working on a project where I have a pane that goes from 0 to 500 on the x and z, but I need to convert that coordinate (from 0 to 500) to a float in the range of 0.0 to 1.0 in because it is required from some of the functions I'm using.

I'm stuck on how to take the axis position (lets say something like, 3475x3475) and change in into it's relative position on the plane from `0.0f`

to `1.0f`

(I've tried to write this in a way that any programmer can understand, instead of using Unity terminology. If you're a Unity programmer and would better understand it with that terminology tell me and I'll re-write it)

Answer:

You can take your number that ranges from 0 to 500 and simply divide it by 500, e.g. `scaled_x = x / 500.0f`

. Depending on the language and the type of `x`

you will need to divide by either `500`

or `500.0f`

. If you are using a language that has integer division like C, and if `x`

is an integer than `x / 500`

will be zero unless `x`

is 500, but if you do `x/500.0f`

than you will get a float between `0.0f`

and `1.0f`

(assuming x is between 0 and 500 inclusively). This is of course assuming you want a linear mapping, e.g. 0 maps to 0, 100 maps to 0.2, 250 maps to 0.5 and so on.

unity3d

I am creating a video player app for android. for that i need to create thumbnails for the videos present in the videos folder. After searching web i could able to understand unity's MovieTexture doesn't support for android. This one i could able to solve using a plugin. For creating...

c#,audio,unity3d,mute

with script this. what is wrong in script this ? audio.mute = ToggleButton.isSpeakerOff; sorry bad english,fast answer please correct my script please...

c#,unity3d

I wrote some code today. I can't figure out how to reduce the length of this code, although it seems repetitive, every part is different. try { totalVerts.Add(verts[i]); if (verts[i].x > maxXvert) { maxXvert = verts[i].x; } if (verts[i].x < minXvert) { minXvert = verts[i].x; } if (verts[i].y > maxYvert)...

c++,math,rotation,rotational-matrices,separating-axis-theorem

The problem is in Polygon::FindAxisLeastPenetration: double Polygon::FindAxisLeastPenetration(unsigned int *faceIndex, const Polygon &polygonA, const Polygon &polygonB) const { double bestDistance = -std::numeric_limits<double>::infinity(); unsigned int bestIndex; for (unsigned int i = 0; i < polygonA.points.size(); i++) { Vector2D n = polygonA.normals[i]; Vector2D nw = polygonA.rotationMatrix * n; //ROTATION Matrix22 buT = polygonB.rotationMatrix.Transposed();...

arrays,matlab,math,for-loop,while-loop

This is my one dimensional array A, containing 10 numbers: A = [-8.92100000000000 10.6100000000000 1.33300000000000 ... -2.57400000000000 -4.52700000000000 9.63300000000000 ... 4.26200000000000 16.9580000000000 8.16900000000000 4.75100000000000]; I want the loop to go through like this; (calculating mean interval wise) - Interval length of 2,4,8 (a(1)+a(2))/2 - value stored in one block of...

c#,android,unity3d,adcolony

I have a problem with AdColony-UnitySDK. When AdColony's video is finish playing, OnVideoFinished() method don't be called. In this case, the following sources work well in iOS. And also, the server receive the success callback both device. So, only Android device that is not work. Here is the source code,...

c#,animation,unity3d

I'm creating a simple slide-in animation for my game. The box is shown at the bottom with character dialog. The animation is supposed to look as follows: A square slides in from the left, then waits a bit, then expands to its full width. The box is made using Unity's...

mod-rewrite,unity3d,swf,swfobject

Here is the deal. I have SWF build with Unity and embedded into HTML page with swfobject. It works perfectly well when I load page locally (zip), but it always says "Movie not loaded" when I try to load page. from server I have already inspect similar embedded movies (this...

android,unity3d,vuforia

As the image shows, my 3D Text keeps disappearing from my scene when I click Play, and then when I zoom in, this is what I see. When I exit the Play scene, it stays like that till I Ctrl+S and Save on which is returns to its proper text...

math,vhdl,fpga,rtl,cordic

From CORDIC, K_i = cos(tan^-1(2^i)). As I know the K is approached 0.607xxx. How do I approach to 0.607xxx? Also does it mean that I can use 0.607xxx instead of cos(tan^-1(2^I))? I am citing from this article. I am trying to implement hyperbolic tanh function. And so far I understand...

arrays,matlab,loops,math,for-loop

I want to store mean_2....mean_8, std_2....std_8, and coVariance as separate columns in a file. Help Please? This Code calculates IntervalFeatures of Erp signal with 256 time frames and plots them Datapoints are store in A ___________HowTheCodeWorks________________________________________________ each 1x4 sliding sub-matrix is made a column for eg:- if A is...

android,unity3d,screen,freeze,splash

I have a problem with Unity3D. I created a game with Unity 4.6.2f1. My problem is, game crashes after splash screen(Like trying to open itself constantly). The weird part is, game works on my phones and my tablets perfectly. I have Nexus 5(With Android 5.1.1) , Iocean X7S(With Android 4.2.2)...

c#,unity3d

In C#, how expensive it is to create new class instance? I'm speaking in context of using C# in unity3d. Meaning that stuff continuously gets called many times per second. In C++, generally speaking (while making games) you may want to reuse anything you created with new/smart pointers, you would...

c,algorithm,security,math,encryption

I'm trying to reverse the following code in order to provide a function which takes the buffer and decrypts it. void crypt_buffer(unsigned char *buffer, size_t size, char *key) { size_t i; int j; j = 0; for(i = 0; i < size; i++) { if(j >= KEY_SIZE) j = 0;...

html,math

Is it possible to perform math operations within HTML, like <div width="50/2">? Or can this only be done using Javascript or CSS?

c#,.net,unity3d,formatting

I am using Unity to make an "Incremental Game" also known as an "Idle Game" and I am trying to format large numbers. For example, when gold gets to say 1000 or more, it will display as Gold: 1k instead of Gold: 1000. using UnityEngine; using System.Collections; public class Click...

math,javafx,geometry,coordinates

I have a line which has points (x1,y1) and (x2,y2). I wanted to attach a Button to it, it should align with the line by rotating based on the line segment points. I need some help in calculating the rotation angle for the Button.

python,algorithm,sorting,math

I am looking for a basic algorithm that gives more weigh to the recent reviews. So, the output value of the algorithm is mutable. For example, two reviews with exactly the same score, will have a different ranking based on the timestamp of the creation. Review_1 Score 10 creation 10/5/2014...

java,math,set,linkedhashset

I am trying to do a homework in math which is find a subset of collection {1,2,..,n} where n is a number given in the code, I cannot get it done with the sublist so I need to get your help with a math programming. For example for n =...

javascript,excel,math

In my javascript code I have the following Math.log(20) = 2.995732273553991 In my excel formula I try to replicate this with =LOG(20) = 1.301029996 Anyone have any idea why I'm getting two different outcomes? I'd like my excel to match my js. ...

unity3d,2d-games

I tried to find some answers to a few questions I have about Unity3D games development. I want to create 2D mobile games. The thing I really want to know is if I can create a mobile game for different platforms at one time (as cordova can build Android /...

unity3d

I've been searching all over the internet to find a efficient way to create procedural tilemap without creating a gameobject per each tile. There is none, or simply i couldn't find it, because i really don't know how to make a search for it. All the TileMap tutorials i found...

unity3d,2d,car,topdown

I'm making 2D top down car game. as for now car game working with if player car hit enemy car game is over. I used for it adding tag to Enemy car and if player car collision detect enemy car with tag the finish the game. My question is: How...

java,math,multiplication,string-length

Lets see if someone can wrap their head around this: if you get the length of a String using length(), the String always being multiples of 3,(in my case: "1.02.03.04.05.06.07.0 etc.") each 3 characters representing a letter, with .1 indicating a capitol letter, how do you use the length to...

c#,unity3d,msbuildcommunitytasks

I want to change the 'csproj' file of my unity project in order to be able to access a specific library as this answer sugests. I am manually editing the file but every time i reload the project, the 'csproj' file returns to it's initial state. Is this a common...

c#,arrays,list,unity3d,gameobject

I'm currently working on a radar system for my space game, and I am trying to work out how to add gameobjects, by tag, to either a list or array that can then be used in other methods. I can't do this manually because I will be procedurally generating each...

matlab,math

The follow plot shows my question: I would like to add a line between the points of 1e-1 and 1e-2. So I thought just (1e-1+1e-2)/2. But for a log scale that is not "midway". How can I calculate the "visual" midway value between these, or any two points in this...

math,big-o,time-complexity,asymptotic-complexity

I am doing this small task which I have to arrange asymptotic runtime in ascending order. Here are the runtimes: Here is the order I believe they should go in: log10(n^4), n^3, 2^((log4n)), 2^(100n), e^pi^4096, n! + 12^1000 Is this correct? Or are there any errors? Thanks!...

c#,unity3d

I'm trying to load an mp3 file at runtime using the WWW class that is provided in Unity. I don't get any errors, but I'm unable to play the music after the song has been processed. I have looked everywhere and cannot find anything to help me. Here is the...

c#,unity3d

Im trying to learn C# with Unity engine But a basic script like this: using UnityEngine; using System.Collections; public class scriptBall : MonoBehaviour { // Use this for initialization void Start () { Rigidbody.AddForce(0,1000f,0); } // Update is called once per frame void Update () { } } gives this...

c#,audio,unity3d

I am trying to create an slider that I can use for volume control in Unity 5 but the volume will not change. My Game Objects are called MainMusicPlayer for the audio source and Volume Slider for the slider I am going to post the whole script as it would...

linux,bash,math

I am new to Linux, and I just want a Bash Script to do basic arithmetic operation to a text file 1 2 3 4 and the results should be addition and multiplication in separate text files say add + 5 for 1st text file and mult * 5 in...

math,vector,3d,cube

I'm trying to figure out the math to find a random point inside a cube. I have something small but it can't take into account the rotation of the cube. Here are some images of my results. Here you can see the cube is rotated to some degree but when...

c#,unity3d

This question already has an answer here: Use of var keyword in C# 86 answers I'm using vim + omnisharp/syntastic for some unity3d development in C#. When I declare a variable using the actual type, for instance string[] myArray = new string[5]; I get a warning message telling me...

c++,algorithm,math,recursion

I'm trying to find all possible solutions to the 3X3 magic square. There should be exactly 8 solutions. My code gets them all but there are a lot of repeats. I'm having a hard time tracking the recursive steps to see why I'm getting all the repeats. // This program...

python,math

I'm writing a python script to find out some things about randomization. I have the following code: from random import randint one = 0 two = 0 olddiff = 0 diff = 0 sumdiff = 0 avgdiff = 0 headcounter = 0 counter = 0 while (headcounter < 500000): while...

math,cordic

How can we use cordic to tanh(x+1)/tanh(x) I can't get a idea about how to apply cordic to above function. In other word, which point on the above function, can we apply cordic?...

c#,unity3d,modular

Lately in my Unity projects, I have discovered that to create a more modular application it helps to have a static List in a class that contains references to all or some of the objects created so that they may be accessed easily from other parts of the program. An...

javascript,arrays,math

i was playing around in code academy and for some reason when i change the last slaying i the else statement to true instead of making the person invincible it just crashes my browser any ideas why thank you in advance var slaying = true; var youHit = Math.floor(Math.random()*2); var...

unity3d,unityscript,raycasting

I'm currently working on implementing the elusive bullet tracer to my FPS. It isn't going so well. a. The tracers align themselves off of the barrel of the Raycast area b. They all aim themselves in the same direction, no matter where I point my cursor This is the formula...

ios,unity3d,shader,mesh,particle

How to draw each a vertex of a mesh as a circle?

algorithm,math,statistics,variance,standard-deviation

I'm successfully using Welford's method to compute running variance and standard deviation as described many times on Stack Overflow and John D Cook's excellent blog post. However in the stream of samples, sometimes I encounter a "rollback", or "remove sample" order, meaning that a previous sample is no longer valid...

python,math,rounding

This question already has an answer here: How do you round UP a number in Python? 9 answers Python round up integer to next hundred 6 answers so i'm making a pizza program in Python 3.3 that takes input from the user and prints the amount of pizza's needed....

animation,unity3d

I just learned how easy it is to simply drag a 3rd person character controller prefab (from Unity's standard assets package) and drop it into the hierarchy. Using the WSAD and Space keys feels pretty natural, so I wondered if I could apply the same character controller to a customized...

java,math

I did a code like this: public static double myPow(double x, int n){ if(n==0) return 1; double t = myPow(x, n/2); if(n % 2 != 0){ if(n < 0){ return (1 / t * t * x); } else { return t * t * x; } } else {...

algorithm,math,time-complexity,computer-science,recurrence-relation

I need to solve the exact time complexity for the brute force version of the Traveling Salesman using a recurrence relation. I've worked out the recurrence relation to be as follows: T(n)=T(n-1)*(n-1)+1 But I'm having trouble reducing that that to a closed form of the function, and thus get the...

user-interface,unity3d

Does anyone know how to convert from Pixel Coordinates to UI Coordinates and vice-versa in Unity? Let's say for example I want to click somewhere on the screen with the mouse, and a UI Image to be at that click position. If I do this won't work: Image img =...

python,math,combinations,itertools

Other than doing this: from itertools import combinations def brute_force(x): for l in range (1,len(x)+1): for f in list(combinations(range(0,len(x)),l)): yield f x = range(1,18) len(list(brute_force(x))) [out]: 131071 How could I mathematically calculate the number of all possible combinations? Is there a way to do it computationally without enumerating the possible...

unity3d,unity3d-gui,unity3d-editor

using this simple code I'm showing a dropdown int selected = 0; ///* string[] options = new string[] { "Start With", "End With", "Contains", }; //criteria = EditorGUILayout.Popup("Search Criteria", 2, options); //*/ criteria = EditorGUILayout.Popup("Awesome Drop down:", selected, options, EditorStyles.popup); it showing dropdown with option perfectly but the problem is...

c++,math,geometry,angle

C++, I want calculate the angle of the direction of the two points. Here is a picture which shows the two points and the direction of how to get the angle of the direction? p1 - start point. p2 - direction point. me need direction angle(facing?) from p1 to p2...